Hello,
I want to create a simple 3D editor program, and I kind of hate C++ windows programming. But I don't want to mess with managed code when using OpenGL, either. So, it is possible to create in native C++ a control which will host the OpenGL 3D drawing surface, with no other controls, and also with an interface (methods and properties), and use it as a control in a WinForms, or even better, WPF application?
If yes, I would be glad if you could provide some code.
Thanks