Hello, for my Java game server I send the Action ID of the packet which basically tells the server what the packet is for. I want to map each Action ID (an integer) to a function. Is there a way of doing this without using a switch?
Java does not have first-class function pointers. In order to achieve similar functionality, you have to define and implement an interface. You can make it easier using anonymous inner classes, but it's still not very pretty. Here's an example:
public interface PacketProcessor
{
public void processPacket(Packet packet);
}
...
PacketProcessor doThing1 = new PacketProcessor()
{
public void processPacket(Packet packet)
{
// do thing 1
}
};
// etc.
// Now doThing1, doThing2 can be used like function pointers for a function taking a
// Packet and returning void
What about this one?
HashMap<Integer, Runnable> map = new HashMap<Integer, Runnable>();
map.put(Register.ID, new Runnable() {
public void run() { functionA(); }
});
map.put(NotifyMessage.ID, new Runnable() {
public void run() { functionB(); }
});
// ...
map.get(id).run();
(If you need to pass some arguments, define your own interface with a function having a suitable parameter, and use that instead of Runnable).
Have you ever used Swing/AWT? Their Event hierarchy solves a similar problem. The way Java passes functions around is with an interface, for example
public interface ActionHandler {
public void actionPerformed(ActionArgs e);
}
Then, if you want to map integers onto these objects, you could use something like a java.util.HashMap<Integer,ActionHandler>
to manage that. The actual implementations can either go in anonymous classes (Java's best approximation of "lambda") or in proper classes somewhere. Here's the anonymous class way:
HashMap<Integer,ActionHandler> handlers;
handlers.put(ACTION_FROB, new ActionHandler() {
public void actionPerformed(ActionArgs e) {
// Do stuff
// Note that any outer variables you intend to close over must be final.
}
});
handlers.get(ACTION_FROB).actionPerformed(foo);
(edit) If you want to be even more abusive, you can initialize the HashMap like so:
HashMap<Integer,String> m = new HashMap<Integer,String>() {{
put(0,"hello");
put(1,"world");
}};
Java doesn't really have function pointers (we got anonymous inner classes instead). There's really nothing wrong with using a switch, though, as long as you're switching on value and not on type. Is there some reason you don't want to use a switch? It seems like you'll have to do a mapping between Action IDs and actions somewhere in your code, so why not keep it simple?
You can do this through the use of the chain of responsibility pattern.
It is a pattern that links different objects to together kind of like a linked list. i.e. Each object has a reference to next in the chain. The objects in the chain usually handles one specific behavior. The flow between the objects is very similar to the switch-case statement.
There are some gotchas, such as, it spreads your logic out, an excessively long chain can cause performance problems. But along with these gotchas you have the benefit of increased testability, and stronger cohesion. Also you are not limited to the using enum, byte, int short, and char expressions as the trigger for branching.
Check the closures how they have been implemented in the lambdaj library. They actually have a behavior very similar to C# delegates:
I have implemented callback/delegate support in Java using reflection. Details and working source are available on my website. Using a Callback such as I have created should work quite nicely for what you want to do.
That being said, I think it's likely that an interface would be better.