Java 2D coordinates are given in user space, in which the top-left is (0, 0). See Coordinates:
When the default transformation from user space to device space is used, the origin of user space is the upper-left corner of the component’s drawing area. The x coordinate increases to the right, and the y coordinate increases downward, as shown in the following figure. The top-left corner of a window is 0,0. All coordinates are specified using integers, which is usually sufficient. However, some cases require floating point or even double precision which are also supported.
I found Java 2D - Affine Transform to invert y-axis, so I modified it to translate the origin to bottom-left, and combined it with your arrow:
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
Insets insets = getInsets();
// int w = getWidth() - insets.left - insets.right;
int h = getHeight() - insets.top - insets.bottom;
AffineTransform oldAT = g2.getTransform();
try {
//Move the origin to bottom-left, flip y axis
g2.scale(1.0, -1.0);
g2.translate(0, -h - insets.top);
int xpoints[] = { 20, 30, 30, 35, 25, 15, 20 };
int ypoints[] = { 10, 10, 30, 30, 45, 30, 30 };
int npoints = 7;
g2.fillPolygon(xpoints, ypoints, npoints);
}
finally {
//restore
g2.setTransform(oldAT);
}
}
full source