How can I get the bytearray data from an image that is under certain shape, for example a circule or square?
Let's say I want to modify ONLY the pixel inside this circule, how can I get this Bytearray data? Any ideas?
How can I get the bytearray data from an image that is under certain shape, for example a circule or square?
Let's say I want to modify ONLY the pixel inside this circule, how can I get this Bytearray data? Any ideas?
Define a rectangle containing the circle, relative to the top left of the image.
var radius:Number = 100;
var centerX:Number = 50;
var centerY:NUmber = 400;
var rect:Rectangle = new Rectangle(centerX-radius, centerY-radius, radius*2, radius*2);
Then use the getPixels()
to return a ByteArray
of the pixels inside the rectangle.
Now you can loop through each pixel and check if it's contained inside the circle.
var image:BitmapData;
var pixels:ByteArray = image.getPixels(rect);
for(var x:int; x<rect.width; x++){
for(var y:int=0; y<rect.height; y++){
// Read the pixels data ->
var pixel:uint = pixels.readUnsignedInt();
// Check this pixels distance from the center to make sure it is inside the circle.
var dx:Number = x - radius;
var dy:Number = y - radius;
if(dx*dx+dy*dy <= radius*radius){
// This pixel is inside the circle.
...
}
}
}
Then once you've modified it if you want you can write it back to the image using setPixels()
image.setPixels(rect, pixels);
I haven't actually used or tested any of this so it might not work.
It might also be easier to work with the data if you use getVector()
and setVector()
instead.