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16

answers:

1

Hi All,

I'm developing a mobile web application and I have a home screen with a number of icons on it, so I tried to use a sprite to serve all the images in one swoop.

I noticed, however, that the iphone4 scaled the images in my sprite fairly well (they looked a little dithered), but on my HTC Evo the sprite rendered images look really blocky. I switched to standard images (background:(/image_url/) w/o background-position) and the image looked much better - see this screen shot, where the left image is served using the single image, and the ones to the right of it are served from the sprite (but are the same images in the sprite).

Is there a way to get the Android browser to interpret the sprites better?

Thanks

-simon

A: 

This is just a guess but, which one are you using? Your operator or wifi connection? Some operators do compress images over certain size.

nLL
That's a good guess, but I was using my wifi connection to pull down the images.
Simon