Hi, I'm new to opengl and android and couldn't find an answer in the forums so here I am...
I need to be able to 'draw' only the intersection of two triangles. I tried to use stencil test but it doesn't work in the android emulator.
Then I tried to use depth test and it works but only for a fraction of a second, then the screen goes blank.
I have a config with depth size 8.
What am I doing wrong?
This is the crude code I wrote for drawing the 2D 'scene' to verify that clipping works
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT | GL10.GL_STENCIL_BUFFER_BIT);
gl.glColorMask(false, false, false, false);
outlineColor.setAsActive(gl);
triangleOne(gl);
gl.glDepthFunc(GL10.GL_EQUAL);
gl.glColorMask(true, true, true, true);
fillColor.setAsActive(gl);
triangleTwo(gl);
gl.glDisable(GL10.GL_DEPTH_TEST);
And here are the triangles...
private void triangleOne(GL10 gl) {
float[] coords = { 1f, height, width, height / 2, 1f, 1f };
drawItem(gl, 2, coords);
}
private void triangleTwo(GL10 gl) {
float[] coords = { width, height, width, 1f, 1f, height / 2 };
drawItem(gl, 2, coords);
}
private void drawItem(GL10 gl, int size, float[] coords){
fillColor.setAsActive(gl);
FloatBuffer vertexBuffer;
ByteBuffer vbb = ByteBuffer.allocateDirect(coords.length * 4);
vbb.order(ByteOrder.nativeOrder());
vertexBuffer = vbb.asFloatBuffer();
vertexBuffer.put(coords);
vertexBuffer.position(0);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glVertexPointer(size, GL10.GL_FLOAT, 0, vertexBuffer);
gl.glDrawArrays(GL10.GL_TRIANGLES, 0, vertexBuffer.capacity() / size);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}
Thanks for helping