I am currently writing a Particle System using XNA. What I'd like to do is use an external file (XML for example) and be able to modify this file, whilst the application is running, and once saved, the changes will be reflected in the Particle System.
My original proposal: Use a FileWatcher (can't remember the exact class name) to monitor the particle effect file and when the date changes, reload the file thus causing the changes to be made.
Any help would be appreciated.