I normally use:
stage.addEventListener(MouseEvent.MOUSE_OVER, functionName);
But, if you have a specific reason for using the hitTest method, than you may want to look into converting your point from a global to a local MovieClip coordinate. Once you scale a MovieClip, it's x-y coordinates are no longer mapped 1-to-1 to the stage coordinates. BUT, you can make Flash figure out which coordinate you ARE talking about by using:
yourMovieClip.globalToLocal( yourTestPoint )); // [x=-10, y=0]
Here is the related link with all the documentation...
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/DisplayObject.html
You may also want to take a look at the "hitTestObject()" method which does the same thing as hitTestPoint, only using the entire object... no points!
hope this helps.