views:

16

answers:

0

What would be the recommended book to get an introduction to the field of sound synthesis from a programmer's point of view? I'm not looking into doing anything advanced anytime soon, so I'll boil it down to two points that I'd like to satisfy:

  • Understanding what I am doing when I feed a bunch of bytes into some sound API capable of outputting it, like Flash's SampleDataEvent or XNA's DynamicSoundEffectInstance, for instance.

  • Being capable of looking at a diagram like the one below and get a rough idea on how to implement it. In other words, know how to implement most of the necessary basic building blocks, i.e. know how to program a square/saw/pulse/noise signal, implement a low pass filter, create a delay line, etc.

    http://en.wikipedia.org/wiki/File:Karplus-strong-schematic.png