As I've studied so far, there are 2 ways to draw in xna; using spritebatch or putting items onto the 3d world and then use a camera to render it.
Currently, I'm working on my 2.5D game. I'm using a mechanics that makes the deeper sprite translates slower, so that it looks like there is really depth there in the game.
However, considering effects i.e. postprocessing, it could be some problem if i want to render those effect onto the middle level of depth, i.e. render it onto my character with depth = 0.5, while there is a foreground tree at depth = 0.8.
Thus, I'm considering rendering my game in the real 3D world.
However, since i've searched for the way to put my sprite and animate it in the 3d world so far, I haven't found one. (It might be because I didn't know the correct keywords.) The closest topics I found is about PointSprite, which is now removed from XNA4.0, so I couldn't implement it that way.
My question is, how could I render my animate sprite (i.e. character movement) in 3D world.
Thanks, Dome