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76

answers:

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As I know, the tracing GC can't avoid thread blocking during complete GC.

I had used XNA+C#, and GC time impossible to remove. So I switched to lower level language C, but I realized I need scripting language. I'm considering Lua, but I'm worrying about Lua's GC mechanism. Lua is using incremental tracing GC, and thread blocking should be too.

So how should I handle this in realtime game?