For unit testing there are a few options, OCUnit was linked above. There is also google-toolbox-for-mac.
The OOP in objective-c is good, fairly clean. You will encounter old school C functions on occasion as well.
The API used is called Cocoa-Touch, and is built on Cocoa, which was built from NextStep, so there is a great history of design and refinements out there.
No garbage collection on the iPhone. The golden rule is "If you alloc, then you release". There are plenty of questions on SO regarding memory management, so I won't go into details here.
The major hurdle is the design / architecture differences. iPhone apps and java apps are build using different conventions. So consume as much objective-c / cocoa / cocoa-touch code as you can find / stand.
Spend some time working with Interface Builder, it can be aggravating, but that usually means your not understanding what its up to. Once you have a clear view of how IB works, and what it can do for you, you will really appreciate it.
Cocoadev.com is a handy resource for picking up design and code examples.
Cocoadevcentral.com has an excellent collection of articles, including desktop cocoa development. His learn objective-c article is one of the best you will find.
Get an Apple Developer Connection account if you don't have one yet. You don't have to pay for this one, but will get you into the documentation and tools.
ADC iPhone
iPhone Reference Library API Docs, guides, sample code, The official Apple stuff.