The system default polygon fill mode in current device context is ALTERNATE
(as I've learned from the Petzold book on Windows programming) and this one is used in Polygon
Win32 function unless you change the mode with SetPolyFillMode
.
My question is:
Does the GDI+ Graphics::FillPolygon
(without the FillMode
parameter in its signature) method also use the current device context fill mode or sets the well-known-default and then sets back the mode set before it was called?
Thanks!