Hi, there is my first time on Stack Overflow, thanks in advance for any help I get.
I've been using the BitmapImage.DownloadProgress event to wait until the image is loaded when creating a bitmap from a URI. That was I can use an event handler to check the Image.ActualWidth/ActualHeight after the download is complete. This works fine.
But when I am loading an image that the user has selected from their computer, the DownloadProgress is useless.
This works for URI bitmaps:
private void LoadImage(Uri uri)
{
this.ResetProgressImage();
BitmapImage image = new BitmapImage();
image.DownloadProgress += new EventHandler<DownloadProgressEventArgs>(LoadImageDownloadProgress);
image.UriSource = uri;
this.ImageFull.Source = image;
}
private void LoadImageDownloadProgress(object sender, DownloadProgressEventArgs e)
{
this.Dispatcher.BeginInvoke(delegate
{
this.ProgressImage.Value = e.Progress;
if (e.Progress == 100)
{
ImageHelper.Current.Width = Math.Round(this.ImageFull.ActualWidth);
ImageHelper.Current.Height = Math.Round(this.ImageFull.ActualHeight);
}
});
}
But this doesn't work when getting a BitmapImage from a stream:
private void LoadImage(Stream stream)
{
this.ResetProgressImage();
BitmapImage image = new BitmapImage();
image.DownloadProgress += new EventHandler<DownloadProgressEventArgs>(LoadImageDownloadProgress);
image.SetSource(stream);
this.ImageFull.Source = image;
}
Does anyone know an alternative to DownloadProgress, when using SetSource(stream)?