Surely there has to be many ways to optimize the following code, where I basically have to make sure that a lot of textboxes aren't empty and then read their values:
if (foo1.Text.Length != 0 & bar1.Text.Length != 0)
{
output.Text += myStrings[i] + " / " + foo1.Text + " / " + bar1.Text;
}
if (foo2.Text.Length != 0 & bar2.Text.Length != 0)
{
output.Text += myStrings[i] + " / " + foo2.Text + " / " + bar2.Text;
}
if (foo3.Text.Length != 0 & bar3.Text.Length != 0)
{
output.Text += myStrings[i] + " / " + foo3.Text + " / " + bar3.Text;
}
if (foo4.Text.Length != 0 & bar4.Text.Length != 0)
{
output.Text += myStrings[i] + " / " + foo4.Text + " / " + bar4.Text;
}
if (foo5.Text.Length != 0 & bar5.Text.Length != 0)
{
output.Text += myStrings[i] + " / " + foo5.Text + " / " + bar5.Text;
}
if (foo6.Text.Length != 0 & bar6.Text.Length != 0)
output.Text += myStrings[i] + " / " + foo6.Text + " / " + bar6.Text;
if (foo7.Text.Length != 0 & bar7.Text.Length != 0)
{
output.Text += myStrings[i] + " / " + foo7.Text + " / " + bar7.Text;
}
if (foo8.Text.Length != 0 & bar8.Text.Length != 0)
{
output.Text += myStrings[i] + " / " + foo8.Text + " / " + bar8.Text;
}
if (foo9.Text.Length != 0 & bar9.Text.Length != 0)
{
output.Text += myStrings[i] + " / " + foo9.Text + " / " + bar9.Text;
}
if (foo10.Text.Length != 0 & bar10.Text.Length != 0)
{
output.Text += myStrings[i] + " / " + foo10.Text + " / " + bar10.Text;
}