Hello all im planning to build flash multilayer server ( in c++ or java ) im not coming from the flash area . But from what im reading flash does support sockets , BUT this is not my case i need to be able to support browser flash games so it leaves me with port 80 with http .but how can i implement good communication architecture with http ( rest ? ) that the flash player supports Thanks
views:
277answers:
2Hello,
Flash, even from within a browser, does support Socket connections, using the Socket
class (in AS3) or the XMLSocket
class (AS2/AS3).
But everything depends on what you're planning to do with the application, and how the networking is going to be used. For a multiplayer game, you'd probably need a push-pull network layer (where both the client and the server can send data to each others at any time). A Socket
can do that.
Using HTTP would need your client to request data repeatedly to your server, which can be a burden both for maintaining a server-side context (you can't tell when a client is disconnected, and there's a lot of spoofing security issues related to this technique), and for performances, especially if your game is designed to be played in real time.
There is a framework for making AS3/Flex application communicate with a Java server, developed by Adobe : BlazeDS.
Hope this helps.
If you use the Socket or XMLSocket class, make sure your server has a security policy file available. Check this SO question/answer for more info.