views:

1530

answers:

5

I have to know what key is pressed, but not need the code of the Character, i want to know when someone press the 'A' key even if the key obtained is 'a' or 'A', and so with all other keys.

I can't use PyGame or any other library (including Tkinter). Only Python Standard Library. And this have to be done in a terminal, not a graphical interface.

NOT NEED THE CHARACTER CODE. I NEED TO KNOW THE KEY CODE.

Ex:

ord('a') != ord('A')                      # 97 != 65
someFunction('a') == someFunction('A')    # a_code == A_code
+5  A: 

Depending on what you are trying to accomplish, perhaps using a library such as pygame would do what you want. Pygame contains more advanced keypress handling than is normally available with Python's standard libraries.

Greg Hewgill
thanks, but i dont have to use any other library than the standard python library.
unkiwii
Okay. I'm leaving this answer here (and not deleting it) because it may be useful to somebody else who comes here asking a similar question.
Greg Hewgill
And to whoever downvoted this: The original question did not state that pygame was not acceptable.
Greg Hewgill
+1 for tangential helpfulness: one of the major strengths of SO.
Adam Bernier
+1  A: 

You probably will have to use Tkinter, which is the 'standard' Python gui, and has been included with python for many years.

A command-line solution is probably not available, because of the way data passes into and out of command-line processes. GUI programs (of some flavor or another) all recieve user-input through a (possibly library wrapped) event stream. Each event will be a record of the event's details. For keystroke events, the record will may contain any of a keycode, modifier key bitfield, or text character in some encoding. Which fields, and how they are named depends on the event library you are calling.

Command-line programs recieve user input through character-streams. There is no way to catch lower-level data. As myroslav explained in his post, tty's can be in cooked or uncooked mode, the only difference being that in cooked mode the terminal will process (some) control characters for you, like delete and enter so that the process receives lines of input, instead of 1 character at a time.

Processing anything lower than that requires (OS dependent) system calls or opening character devices in /dev. Python's standard library provides no standard facility for this.

TokenMacGuy
A: 

If you need to work in windows only you should try msvcrt.

Andrea Ambu
+9  A: 

See tty standard module. It allows switching from default line-oriented (cooked) mode into char-oriented (cbreak) mode with tty.setcbreak(sys.stdin). Reading single char from sys.stdin will result into next pressed keyboard key (if it generates code):

import sys
import tty
tty.setcbreak(sys.stdin)
while True:
    print ord(sys.stdin.read(1))

Note: solution is Unix (including Linux) only.

Edit: On Windows try msvcrt.getche()/getwche(). /me has nowhere to try...


Edit 2: Utilize win32 low-level console API via ctypes.windll (see example at SO) with ReadConsoleInput function. You should filter out keypresses - e.EventType==KEY_EVENT and look for e.Event.KeyEvent.wVirtualKeyCode value. Example of application (not in Python, just to get an idea) can be found at http://www.benryves.com/tutorials/?t=winconsole&c=4.

myroslav
repeat, i dont need the character code, i need the KeyCode, the press of the key A or SHIFT+A has to be the same. Using ord() will return one value whit A and another whith SHIFT+A; and whith keys like the arrows will not work
unkiwii
I think the question you are asking about is too low level. It was valid in DOS. OS nowadays employ keymapping approach from keys to symbols, making it easy to switch keyboard layouts (languages) thus there is little chance getting to low level keypresses. pygame workaround that.
myroslav
ok. thanks. that is what i want to know
unkiwii
A: 

The obvious answer:

someFunction = string.upper

ord('a') != ord('A')                      # 97 != 65
someFunction('a') == someFunction('A')    # a_code == A_code

or, in other (key)words:

char_from_user = getch().upper() # read a char converting to uppercase
if char == 'Q':
    # quit
    exit = True # or something
elif char in ['A', 'K']:
    do_something()

etc...

Here is a implementation of the getch function, that would work in both Windows and Linux platforms, based on this recipe:

class _Getch(object):
    """Gets a single character from standard input.  
       Does not echo to the screen."""
    def __init__(self):
        try:
            self.impl = _GetchWindows()
        except ImportError:
            self.impl = _GetchUnix()

    def __call__(self): 
        return self.impl()

class _GetchUnix(object):
    def __init__(self):
        import tty, sys

    def __call__(self):
        import sys, tty, termios
        fd = sys.stdin.fileno()
        old_settings = termios.tcgetattr(fd)
        try:
            tty.setraw(sys.stdin.fileno())
            ch = sys.stdin.read(1)
        finally:
            termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
        return ch


class _GetchWindows(object):
    def __init__(self):
        import msvcrt

    def __call__(self):
        import msvcrt
        return msvcrt.getch()


getch = _Getch()
nosklo