I tried writing a GUI library in Ruby with a little C and primarily Ruby. It ended up being so slow I gave up and never released it. But I wrote an event system for it that I tried to make easier than C#'s. I rewrote it a couple times to make it easier to use. I hope it is somewhat helpful.
class EventHandlerArray < Array
def add_handler(code=nil, &block)
if(code)
push(code)
else
push(block)
end
end
def add
raise "error"
end
def remove_handler(code)
delete(code)
end
def fire(e)
reverse_each { |handler| handler.call(e) }
end
end
# with this, you can do:
# event.add_handler
# event.remove_handler
# event.fire (usually never used)
# fire_event
# when_event
# You just need to call the events method and call super to initialize the events:
# class MyControl
# events :mouse_down, :mouse_up,
# :mouse_enter, :mouse_leave
# def initialize
# super
# end
# def when_mouse_up(e)
# # do something
# end
# end
# control = MyControl.new
# control.mouse_down.add_handler {
# puts "Mouse down"
# }
# As you can see, you can redefine when_event in a class to handle the event.
# The handlers are called first, and then the when_event method if a handler didn't
# set e.handled to true. If you need when_event to be called before the handlers,
# override fire_event and call when_event before event.fire. This is what painting
# does, for handlers should paint after the control.
# class SubControl < MyControl
# def when_mouse_down(e)
# super
# # do something
# end
# end
def events(*symbols)
# NOTE: Module#method_added
# create a module and 'include' it
modName = name+"Events"
initStr = Array.new
readerStr = Array.new
methodsStr = Array.new
symbols.each { |sym|
name = sym.to_s
initStr << %Q{
@#{name} = EventHandlerArray.new
}
readerStr << ":#{name}"
methodsStr << %Q{
def fire_#{name}(e)
@#{name}.fire(e)
when_#{name}(e) if(!e.handled?)
end
def when_#{name}(e)
end
}
}
eval %Q{
module #{modName}
def initialize(*args)
begin
super(*args)
rescue NoMethodError; end
#{initStr.join}
end
#{"attr_reader "+readerStr.join(', ')}
#{methodsStr.join}
end
include #{modName}
}
end
class Event
attr_writer :handled
def initialize(sender)
@sender = @sender
@handled = false
end
def handled?; @handled; end
end