I have a Windows CE application that uses a lot of vector graphics and in places is quite slow. I'm currently using GDI for rendering via a bitmap for flicker free refreshes. Typically, I'm windowing in on part of a large 3d map. On some devices (e.g. 166mhz SH4), this gets slow with 3-5 second refresh times for big datasets. My question is this;
Has anyone done any comparisons on the relative speed of graphic operations on Windows mobile versus Win32. Put another way, are profiling results from a Win32 version of the software applicable to a WinCE version, assuming we are only looking a GDI calls.
Has anyone tried profiling onboard on a WinCE platform (C++ app), if yes, using what tools.
Is anyone aware of any methods to improve drawing speed on Windows CE. I'm currently looking at FastGraph following feedback from a previous question, but this is a slightly longer term solution. Bad and all as it is, I'm looking for something faster to implement for an upcoming release.