If the sprites area read into a BufferedImage
, the getSubimage
method can be used to get a subimage of the sprite sheet.
The getSubimage
method will take the x
, y
, and the width
and height
of the desired subimage, so the desired sprite can be obtained. Since most of the sprites seem to be the same size, I would think most of them can be retrieved by a nested for
loop to iterate through the large image.
For example, if the sprite image is loaded using the ImageIO
class (such as the read
method), and each sprite is 10 pixels by 10 pixels in size, where are 5 rows by 5 columns of sprites, the sprites can be obtained by the following:
BufferedImage bigImg = ImageIO.read(new File("sheet.png"));
// The above line throws an checked IOException which must be caught.
final int width = 10;
final int height = 10;
final int rows = 5;
final int cols = 5;
BufferedImage[] sprites = new BufferedImage[rows * cols];
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
sprites[(i * cols) + j] = bigImg.getSubimage(
i * width,
j * height,
width,
height
);
}
}
The catch is, of course, the above code will only work if all the sprites are the same size, so there will need to be some adjustment performed in order to work for the given sprite sheet. (As the top right-hand corner seems to be different in size from the others.)