views:

522

answers:

1

Question 1: How should I structure my project so the sound and images files can be loaded most easily? Right now, I have the folder:

C:\java\pacman

with the sub-directory

C:\java\pacman\src

containing all the code, and

C:\java\pacman\assets

containing the images and .wav files. Is this the best structure or should I put the assets somewhere else?

Question 2:

What's the best way to refer to the images/sounds without using the full path e.g C:\java\pacman\assets\something.png to them? If I use the getCodeBase() function it seems to refer to the C:\java\pacman\bin instead of C:\java\pacman\.

I want to use such a function/class which would work automatically when i compile the applet in a jar as well as right now when I test the applet through eclipse.

Question 3: How should I load the images/sounds? This is what I'm using now:

1) For general images:

import java.awt.Image;

public Image getImg(String file)
{
          //imgDir in this case is a hardcoded string containing
          //"C:\\java\\pacman\\assets\\"
 file=imgDir + file;
 return new ImageIcon(file).getImage();
}

The images returned from this function are used in the drawImage method of the Graphics class in the paint method of the applet.

2) For a buffered image, which is used to get subImages and load sprites from a sprite sheet:

public BufferedImage getSheet() throws IOException
{
 return ImageIO.read(new File(img.getPath("pacman-sprites.png")));

}

Later:

public void loadSprites()
{
 BufferedImage sheet;
 try
 {
  sheet=getSheet();

  redGhost.setNormalImg(sheet.getSubimage(0, 60, 20, 20));
  redGhost.setUpImg(sheet.getSubimage(0, 60, 20, 20));
  redGhost.setDownImg(sheet.getSubimage(30, 60, 20, 20));
  redGhost.setLeftImg(sheet.getSubimage(30, 60, 20, 20));
  redGhost.setRightImg(sheet.getSubimage(60, 60, 20, 20)); 
 }
 catch (IOException e)
 {
  System.out.println("Couldnt open file!");
  System.out.println(e.getLocalizedMessage());
 } 
}

3) For sound files:

import sun.audio.*;
import java.io.*;
public synchronized void play() {
    try {
            InputStream in = new FileInputStream(filename);
            AudioStream as = new AudioStream(in);
            AudioPlayer.player.start(as); 

    } catch (IOException e) {
            e.printStackTrace();
    }

}
+1  A: 

Place them on your classpath (place them with your .class files) and load them using the ClassLoader.

Java:

package mypackage;

public class MyClass {
    public static void main(String[] args) {
        java.net.URL url = MyClass.class.getResource("/mypackage/image.gif");
        System.out.println(url);
    }
}

Console output:

C:\resource>dir /b /s
C:\resource\bin
C:\resource\src
C:\resource\bin\mypackage
C:\resource\bin\mypackage\image.gif
C:\resource\bin\mypackage\MyClass.class
C:\resource\src\mypackage
C:\resource\src\mypackage\MyClass.java

C:\resource>java -cp bin mypackage.MyClass
file:/C:/resource/bin/mypackage/image.gif
McDowell
Doesn't work :( always returns null even when I put the image in the class path
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System.out.println("It is " + file + " , " + this.getClass().getClassLoader().getResource(file)); gives: "It ispacman-intro.png , null" , and on the next line i get an IllegalArgumentException when I try to use the null file
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