I've done this through QTJ with the MovieMaker class from processing libraries (GPL). Processing is pure java, though it can hide it for beginners.
Small tutorial:
Download Processing, open it, go to Sketch -> Show Sketch Folder, create a folder called "data", and put all your images inside that folder, named "filename01.gif" through "filename09.gif". Paste the following code into the editor, and hit play:
/**
* Makes a QuickTime movie out of an array of images.
*/
import processing.video.*;
MovieMaker mm;
PImage[] imageFrames;
int index;
void setup() {
size(320, 240);
int numFrames = 9;
imageFrames = new PImage[numFrames];
for( int i = 0; i < imageFrames.length; i++ )
{
imageFrames[i] = loadImage( "filename" + nf(i+1,2) + ".gif" );
}
// Save uncompressed, at 15 frames per second
mm = new MovieMaker(this, width, height, "drawing.mov");
// Or, set specific compression and frame rate options
//mm = new MovieMaker(this, width, height, "drawing.mov", 30,
// MovieMaker.ANIMATION, MovieMaker.HIGH);
}
void draw() {
if( index < imageFrames.length )
{
// show the image
image( imageFrames[index], 0, 0 );
// Add window's pixels to movie
mm.addFrame();
index++;
}
else
{
mm.finish();
// Quit running the sketch once the file is written
exit();
}
}
This will create a file "drawing.mov" from your images in the sketch folder. If you go to file --> export application, and then open the sketch folder and navigate to the folder application.macosx/source or application.windows/source, there should be a .java file that has the actual code, which should look like this:
import processing.core.*;
import processing.xml.*;
import processing.video.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class movie2 extends PApplet {
/**
* Makes a QuickTime movie out of an array of images.
*/
MovieMaker mm;
PImage[] imageFrames;
int index;
public void setup() {
size(320, 240);
int numFrames = 9;
imageFrames = new PImage[numFrames];
for( int i = 0; i < imageFrames.length; i++ )
{
imageFrames[i] = loadImage( "filename" + nf(i+1,2) + ".gif" );
}
// Save uncompressed, at 15 frames per second
mm = new MovieMaker(this, width, height, "drawing.mov");
// Or, set specific compression and frame rate options
//mm = new MovieMaker(this, width, height, "drawing.mov", 30,
// MovieMaker.ANIMATION, MovieMaker.HIGH);
}
public void draw() {
if( index < imageFrames.length )
{
// show the image
image( imageFrames[index], 0, 0 );
// Add window's pixels to movie
mm.addFrame();
index++;
}
else
{
mm.finish();
// Quit running the sketch once the file is written
//exit();
println( "done" );
}
}
static public void main(String args[]) {
PApplet.main(new String[] { "--bgcolor=#e0dfe3", "movie2" });
}
}
To use pure java, you'll need to use core.jar and video.jar from the processing application folder on your classpath, and then compile this java code. Here's a function reference and a javadoc for the processing library. Here are the javadocs for the MovieMaker class. If you want, you can see the source to the MovieMaker class.
HTH