I'm playing with a Physics Engine for AS3 and the code below is basically the hello world example. However, I made a slight change by declaring the property "ball" as a WheelParticle at the beginning of the class definition. (forgive my terminology if it's wrong). Before, it was declared inside the constructor as
var ball:WheelParticle = new WheelParticle(...);
and that worked fine. But now, trying it my way I get the error
Implicit Coercion of a value of type org.cove.ape.WheelParticle to an unrelated type Class | ball:WheelParticle = new... etc etc
"illegal assignment to class WheelParticle"
So I'm thinking my declaration public var ball:WheelParticle should be something else. But what?  
Anyway, here's the code. It's quite short. I would refer to the documentation, but there is none. None that I can find anyway.
package{
    import org.cove.ape.*;
    import flash.events.*;
    import flash.display.Sprite; 
    public class Bounce extends Sprite {
      public var ball:WheelParticle;
    public function Bounce() {
     stage.focus = this;
     stage.frameRate = 100;
     addEventListener(Event.ENTER_FRAME, run);
     stage.addEventListener(KeyboardEvent.KEY_DOWN, moveLeft);
     APEngine.init(0.3);
     APEngine.container = this;
     APEngine.addMasslessForce(new Vector(0,2));
     var defaultGroup:Group = new Group();
     defaultGroup.collideInternal = true;
     var ball:WheelParticle = new WheelParticle(250,10,40, false, 1, 0.7, 0.1);
     defaultGroup.addParticle(ball);
     var rp:RectangleParticle = new RectangleParticle(250,300,300,50,0,true);
     defaultGroup.addParticle(rp);
     APEngine.addGroup(defaultGroup);
      }
      private function moveLeft(e:Event):void{
       ball.speed += 1;
    }
      private function run(evt:Event):void {
         APEngine.step();
         APEngine.paint();
      }
   }
}