tags:

views:

85

answers:

1

Developing for OpenGL ES, so no access to glut or glu.

I'm wondering what the best way to determine which triangle falls under a screen point at (x,y) is.

+1  A: 

I believe you are looking for "picking".

Andy
Thanks, that immensely improves my googling results.
memet
There's nothing quite like knowing the "right" term of art for improving search results.
RBerteig
Yes. Definitely. I've already solved my problem. What did that take? Less than an hour? Once again thanks.
memet