Basically I am trying to use this SoundEffect class in a simple java game I'm working on for my assignment.
import java.io.*;
import java.net.URL;
import javax.sound.sampled.*;
/**
* This enum encapsulates all the sound effects of a game, so as to separate the sound playing
* codes from the game codes.
* 1. Define all your sound effect names and the associated wave file.
* 2. To play a specific sound, simply invoke SoundEffect.SOUND_NAME.play().
* 3. You might optionally invoke the static method SoundEffect.init() to pre-load all the
* sound files, so that the play is not paused while loading the file for the first time.
* 4. You can use the static variable SoundEffect.volume to mute the sound.
*/
public enum SoundEffect {
EAT("eat.wav"), // explosion
GONG("gong.wav"), // gong
SHOOT("shoot.wav"); // bullet
// Nested class for specifying volume
public static enum Volume {
MUTE, LOW, MEDIUM, HIGH
}
public static Volume volume = Volume.LOW;
// Each sound effect has its own clip, loaded with its own sound file.
private Clip clip;
// Constructor to construct each element of the enum with its own sound file.
SoundEffect(String soundFileName) {
try {
// Use URL (instead of File) to read from disk and JAR.
URL url = this.getClass().getClassLoader().getResource(soundFileName);
// Set up an audio input stream piped from the sound file.
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(url);
// Get a clip resource.
clip = AudioSystem.getClip();
// Open audio clip and load samples from the audio input stream.
clip.open(audioInputStream);
} catch (UnsupportedAudioFileException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (LineUnavailableException e) {
e.printStackTrace();
}
}
// Play or Re-play the sound effect from the beginning, by rewinding.
public void play() {
if (volume != Volume.MUTE) {
if (clip.isRunning())
clip.stop(); // Stop the player if it is still running
clip.setFramePosition(0); // rewind to the beginning
clip.start(); // Start playing
}
}
// Optional static method to pre-load all the sound files.
static void init() {
values(); // calls the constructor for all the elements
}
}
Here is an implementation of the EAT sound in my game's Reward class-
public void react(CollisionEvent e)
{
Player player = game.getPlayer();
if (e.contact.involves(player)) {
player.changePlayerImageEAT();
SoundEffect.EAT.play();
player.addPoint();
System.out.println("Player now has: "+player.getPoints()+ " points.");
game.getCurrentLevel().getWorld().remove(this);
}
}
This should play the EAT sound when player comes in contact with a reward in my game.
However, when my player collides with a reward, I get the following errors in the terminal-
javax.sound.sampled.LineUnavailableException: line with format ALAW 8000.0 Hz, 8 bit, stereo, 2 bytes/frame, not supported. at com.sun.media.sound.DirectAudioDevice$DirectDL.implOpen(DirectAudioDevice.java:494) at com.sun.media.sound.DirectAudioDevice$DirectClip.implOpen(DirectAudioDevice.java:1280) at com.sun.media.sound.AbstractDataLine.open(AbstractDataLine.java:107) at com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1061) at com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1151) at SoundEffect.(SoundEffect.java:39) at SoundEffect.(SoundEffect.java:15) at Reward.react(Reward.java:41) at city.soi.platform.World.despatchCollisionEvents(World.java:425) at city.soi.platform.World.step(World.java:608) at city.soi.platform.World.access$000(World.java:42) at city.soi.platform.World$1.actionPerformed(World.java:756) at javax.swing.Timer.fireActionPerformed(Timer.java:271) at javax.swing.Timer$DoPostEvent.run(Timer.java:201) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) Exception in thread "AWT-EventQueue-0" java.lang.ExceptionInInitializerError at Reward.react(Reward.java:41) at city.soi.platform.World.despatchCollisionEvents(World.java:425) at city.soi.platform.World.step(World.java:608) at city.soi.platform.World.access$000(World.java:42) at city.soi.platform.World$1.actionPerformed(World.java:756) at javax.swing.Timer.fireActionPerformed(Timer.java:271) at javax.swing.Timer$DoPostEvent.run(Timer.java:201) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) Caused by: java.lang.NullPointerException at com.sun.media.sound.WaveFileReader.getAudioInputStream(WaveFileReader.java:180) at javax.sound.sampled.AudioSystem.getAudioInputStream(AudioSystem.java:1128) at SoundEffect.(SoundEffect.java:35) at SoundEffect.(SoundEffect.java:16) ... 15 more
I can't figure out what wrong. I'm guessing it has something to do with my audio files (WAV) being unsupported. However, no matter how many ways I convert them they still don't work.
It would be really helpful if someone can kindly enlighten me on what might be wrong and how I can resolve this.
Sample code and any modifications you can offer to help make this code work will be greatly appreciated.
Thank you.