I'm planning to build a simple, lightweight text editor that combines a great look with keyboard focused input.
I want to have a lot of control over things like antialiasing and all the graphics in general, but I don't care about having a whole library of widgets. Almost the entire UI will be text-based and in the main canvas/window of the app.
- Toolkits like GTK and Qt seem like overkill - tons of widgets I don't need and a complex codebase.
- Titanium, AIR, and XULRunner are even bigger in some ways - dev would be quick, but that's not exactly the lightweight approach.
- Shoes seemed like a nearly perfect fit, but it's a little too small and doesn't support enough events (e.g. no window resize).
What do you think, should I just build it on Cairo/Pango or another graphics library and roll the platform specific stuff myself? I'd rather use a framework of some kind.
Basically all I want is:
- good event handling
- windowing
- menus
- drawing with really great type rendering choices
I would love to build this cross-platform from the start.