You sir are correct and your coworker needs to read the GoF.
"The strategy pattern lets the algorithms vary independently from clients that use them."
See:
You sir are correct and your coworker needs to read the GoF.
"The strategy pattern lets the algorithms vary independently from clients that use them."
See:
I support your opinion. Different strategies can do very different things as long as they can be used in the same context.
For example, if you want to visit each node in a tree, valid strategies could be:
All strategies would visit the nodes in a different order, yet the objective (visiting each node) would be the same. So if the order does not matter, either strategy fits your needs.
I also have to agree. A good example would be a pricing calculator strategy. You could have different strategies for calculating the final amount of an invoice depending on several variables like quantity of items, type of customer, shipping destination, etc. Each of those strategies would definitely be expected to return a different result and it would still be considered a Strategy pattern.
According to "Head first Design Patterns" (see here) page 24
"The Strategy Pattern defines a family of algorithms,
encapsulates each one, and makes them interchangeable.
Strategy lets the algorithm vary independently from
clients that use it. "
so sir you are correct, at least according to the people who defined the pattern, but what do they know.
FWIW, the Wikipedia article agrees with you and has never heard of her position.
Technically, strategies can do whatever they want.
It is only when the "outer context" dictates some fixed and repeatable behaviour that cannot be captured in the programmatical interface (call them "desirable properties"), that you need to take care that your strategies are truly substitutable à la Liskov with respect to these desirable properties.
You are. The point of the strategy is to substitute the algorithm. Whether they deliver the same result is a by-product of the desired behavior.
The first two are strategies. Becuase for any input they will give you the EXACT same answer. the last one is not. Just becuase it gives you an int does not make it a strategy. They have to "DO" the same thing.
They have to do the same thing, but that doesn't mean they give the exact same result. The motivating example from the GoF is one of different layout algorithms, or different register allocation algorithms. The strategies have the same goal - layout blocks of text and images on a page, or assigning virtual registers to hardware registers - but they don't have to create exactly the same result.
So if the goal of the Strategy
in your example is to do any arithmetic with the input, then each example is a strategy for that goal. If the goal was to sum the array it is passed, DoArithmatic
would have been called CalculateSum
, and the final example would fail to conform to the contract of the strategy, and so violate LSP.
I think it would be more correct to say that the question of whether the strategies must be deterministically identical is outside the scope of the definition of the strategy pattern.
If a function always returns the same result for given inputs, it is deterministic. If two functions are deterministic and they always return the same value for the same inputs then they are deterministically equivalent. They may or may not have the same side effects; if they do then they are just plain equivalent.
Typically this is not the case. Let us consider an example that appears to require deterministic equivalence: sorting. You might think that if two comparer implementations fail to return the same result for the same inputs then at least one of them must be faulty, but this is not necessarily the case.
Sort orders vary between countries. Some places sort accent-insensitively. Some put McDuck with MacDuck, and so forth. These are strategies, this is a perfect application of strategy pattern, and the strategies are most certainly not deterministically equivalent.
You win.