I have an openGL display that I would like to write unit-tests for. However, I'm not sure what sort of tests should be written to ensure my display is working properly? I Know I can test that the context was created successfully. But, because it is a graphical element, and working correctly is based on what is displayed, does everything else requires manual testing? Should I just use a bunch of calls to glGetError?
This is probably a stupid question, but I figured I would ask to see what you all had to say.