Just in case anyone else needs this, here's the converted C# code, which at last does work:
[DllImport( "user32.dll", EntryPoint = "SystemParametersInfo", SetLastError = false )]
private static extern bool SystemParametersInfo( uint action, uint param,
ref SKEY vparam, uint init );
[DllImport( "user32.dll", EntryPoint = "SystemParametersInfo", SetLastError = false )]
private static extern bool SystemParametersInfo( uint action, uint param,
ref FILTERKEY vparam, uint init );
private const uint SPI_GETFILTERKEYS = 0x0032;
private const uint SPI_SETFILTERKEYS = 0x0033;
private const uint SPI_GETTOGGLEKEYS = 0x0034;
private const uint SPI_SETTOGGLEKEYS = 0x0035;
private const uint SPI_GETSTICKYKEYS = 0x003A;
private const uint SPI_SETSTICKYKEYS = 0x003B;
private static bool StartupAccessibilitySet = false;
private static SKEY StartupStickyKeys;
private static SKEY StartupToggleKeys;
private static FILTERKEY StartupFilterKeys;
private const uint SKF_STICKYKEYSON = 0x00000001;
private const uint TKF_TOGGLEKEYSON = 0x00000001;
private const uint SKF_CONFIRMHOTKEY = 0x00000008;
private const uint SKF_HOTKEYACTIVE = 0x00000004;
private const uint TKF_CONFIRMHOTKEY = 0x00000008;
private const uint TKF_HOTKEYACTIVE = 0x00000004;
private const uint FKF_CONFIRMHOTKEY = 0x00000008;
private const uint FKF_HOTKEYACTIVE = 0x00000004;
[StructLayout( LayoutKind.Sequential, CharSet = CharSet.Auto )]
public struct SKEY
{
public uint cbSize;
public uint dwFlags;
}
[StructLayout( LayoutKind.Sequential, CharSet = CharSet.Auto )]
public struct FILTERKEY
{
public uint cbSize;
public uint dwFlags;
public uint iWaitMSec;
public uint iDelayMSec;
public uint iRepeatMSec;
public uint iBounceMSec;
}
private static uint SKEYSize = sizeof( uint ) * 2;
private static uint FKEYSize = sizeof( uint ) * 6;
public static void ToggleAccessibilityShortcutKeys( bool ReturnToStarting )
{
if ( !StartupAccessibilitySet )
{
StartupStickyKeys.cbSize = Configuration.SKEYSize;
StartupToggleKeys.cbSize = Configuration.SKEYSize;
StartupFilterKeys.cbSize = Configuration.FKEYSize;
SystemParametersInfo( SPI_GETSTICKYKEYS, SKEYSize, ref StartupStickyKeys, 0 );
SystemParametersInfo( SPI_GETTOGGLEKEYS, SKEYSize, ref StartupToggleKeys, 0 );
SystemParametersInfo( SPI_GETFILTERKEYS, FKEYSize, ref StartupFilterKeys, 0 );
StartupAccessibilitySet = true;
}
if ( ReturnToStarting )
{
// Restore StickyKeys/etc to original state and enable Windows key
SystemParametersInfo( SPI_SETSTICKYKEYS, SKEYSize, ref StartupStickyKeys, 0 );
SystemParametersInfo( SPI_SETTOGGLEKEYS, SKEYSize, ref StartupToggleKeys, 0 );
SystemParametersInfo( SPI_SETFILTERKEYS, FKEYSize, ref StartupFilterKeys, 0 );
}
else
{
// Disable StickyKeys/etc shortcuts but if the accessibility feature is on,
// then leave the settings alone as its probably being usefully used
SKEY skOff = StartupStickyKeys;
//if ( ( skOff & SKF_STICKYKEYSON ) == 0 )
{
// Disable the hotkey and the confirmation
skOff.dwFlags &= ~SKF_HOTKEYACTIVE;
skOff.dwFlags &= ~SKF_CONFIRMHOTKEY;
SystemParametersInfo( SPI_SETSTICKYKEYS, SKEYSize, ref skOff, 0 );
}
SKEY tkOff = StartupToggleKeys;
//if ( ( tkOff & TKF_TOGGLEKEYSON ) == 0 )
{
// Disable the hotkey and the confirmation
tkOff.dwFlags &= ~TKF_HOTKEYACTIVE;
tkOff.dwFlags &= ~TKF_CONFIRMHOTKEY;
rs = SystemParametersInfo( SPI_SETTOGGLEKEYS, SKEYSize, ref tkOff, 0 );
}
FILTERKEY fkOff = StartupFilterKeys;
//if ( ( fkOff & FKF_FILTERKEYSON ) == 0 )
{
// Disable the hotkey and the confirmation
fkOff.dwFlags &= ~FKF_HOTKEYACTIVE;
fkOff.dwFlags &= ~FKF_CONFIRMHOTKEY;
SystemParametersInfo( SPI_SETFILTERKEYS, FKEYSize, ref fkOff, 0 );
}
}
}
Do note that I was unable to convert three of the IF statements from C++ (those are commented out). Microsoft recommends those, but I don't know a way to make them work in C#. Additionally, I'm not using sizeof() on the structs (instead manually creating variables for their size), because to do that would require unsafe code, and I don't want that to be a requirement for my particular program.