We have a C# (WPF) application in which we want to take a screenshot of an arbitrary application launched by us (i.e. so we have a reference to the Process we started). The application may be minimized or behind other windows but we still only want the image of the individual application, not overlapping pixels.
I know the typical P/Invoke solutions using BitBlt or PrintWindow work most of the time, but those fail (I only get black/transparent pixels) when dealing with an DirectX or OpenGL application that draws directly to the graphics device. I have found this article on taking a screenshot of a Direct3D app from C#, so I think I have that case covered.
So my question is this:
- How would I do this for an OpenGL application?
- What is the easiest way to determine the appropriate method to use (PW/DX/GL)?
- Is there a single universal way of doing this?
For #2, am I relegated to inspecting the modules loaded by the executable and seeing if an DirectX or OpenGL DLL/Assembly is loaded?
This only has to run on Windows XP (not cross-platform and not going to Vista/7 anytime soon if ever for this application).