Hello!
How could I "read" graphic information underneath a component (let's say as BufferedImage)?
I want to make that component half-translucent (already done) and apply graphic effects on underlying stuff, such as blur all elements under that component (but not the component itself).
My approach is probable wrong:
I try to get graphic information from Graphics2D instance given to me
in the paint(...) method, but it's empty, right?