I'm trying to create a set of classes where a common ancestor is responsible for all the logic involved in setting various properties, and the descendants just change the access of properties depending on whether they are required in the particular descendant.
When I try to do it as shown below I get a compiler error: "cannot change access modifiers when overriding 'protected' inherited member"
Is there a way to achieve what I'm trying to do? Thanks
public class Parent
{
private int _propertyOne;
private int _propertyTwo;
protected virtual int PropertyOne
{
get { return _propertyOne; }
set { _propertyOne = value; }
}
protected virtual int PropertyTwo
{
get { return _propertyTwo; }
set { _propertyTwo = value; }
}
}
public class ChildOne : Parent
{
public override int PropertyOne // Compiler Error CS0507
{
get { return base.PropertyOne; }
set { base.PropertyOne = value; }
}
// PropertyTwo is not available to users of ChildOne
}
public class ChildTwo : Parent
{
// PropertyOne is not available to users of ChildTwo
public override int PropertyTwo // Compiler Error CS0507
{
get { return base.PropertyTwo; }
set { base.PropertyTwo = value; }
}
}