Hey guys i need people to guess the solution :(.
I am using UDP sockets and what i am doing is sending player input which is about 8, 4 or whatever bytes. I am using recvfrom and sendto. It works for minutes then randomly it will lock up. This could however be because of my app logic but i want to know if anyone have experience with this and it being a UDP/Networking problem. My code is here http://www.pastie.org/486583 but i mostly want to know what i can look into to correct this problem based on your experiences.