I've been tasked with creating a simulation of people moving around. It could be a bunch of people walking through a restaurant or exiting a school. Searching around, I've found a bunch A* related stuff which is fine for one person but I will have a bunch. Is there a standard library people use for this stuff? Or a kind of algorithm I should look at? Or a book that will get me going?
I am by no means an AI guy, but I even I could understand this:
http://www.red3d.com/cwr/boids/
I found it a great starting point for emergent behaviour alogorthims and naturalistic movement/flocking. The entry page here is oriented around flying animals, but there are many links at the foot of the page.
You might try Googling some of your favorite games that do this. For example, here are two interesting results for Ages of Empires.
The repast toolkit ( http://repast.sourceforge.net/repast_3/index.html ) has a .Net implementation which you can download from http://sourceforge.net/project/showfiles.php?group_id=1703&package_id=1655 .
More in general you want to look for "Agent Based Modeling" see http://jasss.soc.surrey.ac.uk/12/2/2.html or http://en.wikipedia.org/wiki/ABM_Software_Comparison
Few games really pull off crowds well, but Assassin's Creed was pretty impressive. Each person had some (basic) objectives like begging for money, carrying pots to the marketplace, walking in a group etc. and all of this welded into a really impressive (compared to other games) simulation of a crowd.
Here is an article that pulls together various aspects of modeling crowds with links to various research papers: Simulating Crowd Flow Dynamics
Thanks for the help everyone. I believe the best article I've found is also written by Craig Reynolds on the same site as the one @x0n sited. If you click the links, there are a bunch of simple java applets that give examples for his paper.
There were a number of websites that suggested the OpenSteer library which is written in C++. I finally found SharpSteer which takes the same library and ports it to C#. They have a bunch of great demos written for XNA.