What are good resources for the latest in Game network programming. I'm looking for something that's not the traditional business software network programming, talking about RPC and clients making calls to the server.
I'm looking for techniques and articles on the latest in Game simulation network programming. I'm looking for techniques that are used in FPS and MMO type game servers using TCP/UDP dual channel communication. I'm looking for research paper, online articles or books that discuss techniques for dealing with dead reckoning, time based interpolation, and cross-language network clients.
I'm especially interested in how different games developed their application network messaging layer.
Here are some :