I'd like to use GDI+ to render an image on a background thread. I found this example on how to rotate an image using GDI+, which is the operation I'd like to do.
private void RotationMenu_Click(object sender, System.EventArgs e)
{
Graphics g = this.CreateGraphics();
g.Clear(this.BackColor);
Bitmap curBitmap = new Bitmap(@"roses.jpg");
g.DrawImage(curBitmap, 0, 0, 200, 200);
// Create a Matrix object, call its Rotate method,
// and set it as Graphics.Transform
Matrix X = new Matrix();
X.Rotate(30);
g.Transform = X;
// Draw image
g.DrawImage(curBitmap,
new Rectangle(205, 0, 200, 200),
0, 0, curBitmap.Width,
curBitmap.Height,
GraphicsUnit.Pixel);
// Dispose of objects
curBitmap.Dispose();
g.Dispose();
}
My question has two parts:
How would you accomplish this.CreateGraphics() on a background thread? Is it possible? My understanding is that a UI object is "this" in this example. So if I'm doing this processing on a background thread, how would I create a graphics object?
How would I then extract a bitmap from the Graphics object I'm using once I'm done processing? I haven't been able to find a good example of how to do that.
Also: when formatting a code sample, how do I add newlines? If someone could leave me a comment explaining that I'd really appreciate it. Thanks!