Edit: After using a bmp at toastie's suggestion, I'm still having problems loading the image:
I'm using SDL and OpenGL with Xcode and I'm trying to load an image to use as a texture on a cube. The image is a 256x256 RBG jpeg. The image is in the same directory as all of my source code, and it's under the Resources folder in the Xcode project. The file is named texture.bmp
if (textureSurface = SDL_LoadBMP("texture.bmp"))
{
// ...
}
else printf("%s", SDL_GetError());
I keep running it and getting the console error: Couldn't open texture.bmp
What is the path, or proper syntax for loading a file under these conditions?