Does anyone have any good references for equations which can be implemented relatively easily for how to compute the transfer of angular momentum between two rigid bodies?
I've been searching for this sort of thing for a while, and I haven't found any particularly comprehensible explanations of the problem.
To be precise, the question ...
I'm trying to make a small application in Flash (AS3) that will have several bodies with variable shape and size that will have force applied to them. I've been looking around for some good explanation of calculating center of mass/gravity, torque, angular momentum, and, I suppose, collision detection as well, though that's not necessar...
I want to plot 3D points in real time that lie upon the surface of a unit sphere (r = 1).
There are two spin vectors at work here. One vector rotates around the Y axis, it's X and Z values are calculated using the cos() and sin() of a circle that lies completely on the X/Z plane with all Y values being equal to 0. The other rotates ...