In what order are the following parameters tested (in C++)?
if (a || b && c)
{
}
I've just seen this code in our application and I hate it, I want to add some brackets to just clarify the ordering. But I don't want to add the brackets until I know I'm adding them in the right place.
Edit: Accepted Answer & Follow Up
This link has mo...
I've been attempting to learn C in my spare time, and other languages (C#, Java, etc.) have the same concept (and often the same operators) ...
What I'm wondering is, at a core level, what does bit-shifting (<<, >>, >>>) do, what problems can it help solve, and what gotchas lurk around the bend? In other words, an absolute beginner's g...
Could someone explain to me why the mask is not shifted to the right at all? You can use anything in place of that 1 and the result will be the same.
unsigned mask = ~0 >> 1;
printf("%u\n", mask);
...
Hi,
I recently came across some functions where you can pass multiple enums like this:
myFunction(One | Two);
Since I think this is a really elegant way I tried to implement something like that myself:
void myFunction(int _a){
switch(_a){
case One:
cout<<"!!!!"<<endl;
break;
case Two:
cout<<"?????"<<e...
The if(variable) clause in the following constructs checks if list/array is not null/undefined, to avoid an exception:
if (list)
for (var k in list) {
...
if (array)
for (var i = array.length; i >= 0; i--) {
...
But JS syntax allows expressions like
null || []
undefined || {}
So I can make code shorter by on...
I'm getting this error:
ex = {"The binary operator Equal is not defined for the types 'MySite.Domain.DomainModel.EntityFramework.NickName' and 'System.Int32'."}
What I tried to do was do a select all where the NickNameId = someIntPassedIn... the problem is that the NickNameId is a foreign key, so when it compares the someIntPassedI...
i'm currently looking through some source code i found on the net, which makes use of preprocessor macros in a way i don't understand. it implements the quad-edge data-structure.
hope, someone can clear things for me!
typedef int edge_ref;
typedef struct {
edge_ref next[4];
void *data[4];
unsigned mark;
} edge_struct;
#def...