So, I need some way to implement an undirected network ( I think this is the correct term ) in C#
Let's say I have the following data:
Foo1 <-> Bar1
Foo2 <-> Bar1
Foo2 <-> Bar2
Foo2 <-> Bar3
Foo3 <-> Bar2
Foo3 <-> Bar3
How would I implement something that could support this?
One way to do this would be to create a class containing ...
For instance, suppose I have a graph G = (V, E) where
V = {A, B, C, D}
E = {(A, B), (A,D), (C, D)}
This graph is bipartite, and thus can be split into two disjoint sets {A, C} and {B, D}. My first guess is that I can simply walk the graph and assign alternating colors to each vertex. Is this the case, or is it more complicated/simple...
Does anybody know any module in Python that computes the best bipartite matching?
I have tried the following two:
munkres
hungarian
However, in my case, I have to deal with non-complete graph (i.e., there might not be an edge between two nodes), and therefore, there might not be a match if the node has no edge. The above two packag...
UPDATE
Some answers so far have suggested using an adjacency list. How would an adjacency list look like in Java? ... no pointers right :)
I'm trying to implement a Bipartite Graph in Java to sort into 2 groups information from a file. I found this example and it actually does the job:
http://users.skynet.be/alperthereal/source_file...
I have a graph in form of a rectangular grid, i.e. N nodes and 2N edges, all adjacent nodes are connected.
This means it is two-colourable, and hence it is possible to do bipartite matching on it.
Each (undirected) edge has a weight assigned to it - either -2, -1, 0, 1 or 2. No other values are allowed
How would I go about finding the ...