bsp

How do I test if a given BSP tree is optimal?

I have a polygon soup of triangles that I would like to construct a BSP tree for. My current program simply constructs a BSP tree by inserting a random triangle from the model one at a time until all the triangles are consumed, then it checks the depth and breadth of the tree and remembers the best score it achieved (lowest depth, lowes...

Sample Android BSP(Source) for ARM

I am looking for a ARM processor version of Android BSP to port it for one of my experimental boards. Where can I download this? Any help in this is greatly appreciated. Thomas ...