I know the answer is 99.99% no, but I figured it was worth a try, you never know.
void SomeFunction(int a)
{
// Here some processing happens on a, for example:
a *= 50;
a %= 10;
if(example())
a = 0;
// From this point on I want to make "a" const; I don't want to allow
// any code past this comment to modif...
Possible Duplicate:
Is there some ninja trick to make a variable constant after its declaration?
Consider the following minimal example:
void MutateData(std::string&);
int main()
{
std::string data = "something that makes sense to humans.";
::MutateData(data); // Mutates 'data' -- e.g., only changes the order of the cha...
I was reading this question here here regarding const-correctness. The Scott Meyer solution seems like a good work-around, but what if you have a member function (which requires both a const and non-const version) that makes use of the this pointer. If the member function is const then this automatically means const this, which can mak...
I tried to write a short function to invert an std::map<K, V> (I know about boost.bimap, this is for self-education), and found, to my surprise, that the code that GCC 4.4 accepted with -pedantic -ansi settings was rejected as const-incorrect by SunCC (5.8, from 2005).
Since value_type is std::pair<const K, V>, SunCC insisted that I con...
The standard C library functions strtof and strtod have the following signatures:
float strtof(const char *str, char **endptr);
double strtod(const char *str, char **endptr);
They each decompose the input string, str, into three parts:
An initial, possibly-empty, sequence of whitespace
A "subject sequence" of characters that repres...
I got stuck with pointer to const QList of pointers to Foo. I pass pointer to myListOfFoo from Bar object to Qux. I use pointer to const to prevent making any changes outside Bar class. The problem is that I'm still able to modify ID_ executing setID in Qux::test().
#include <QtCore/QCoreApplication>
#include <QList>
#include <iostream>...
const correctness has me somewhat confused.
What rule of thumb do you use to decide when something should be const or not?
e.g. consider this example
class MyClass
{
string ToString(); // this one?
const string& ToString(); // or this?
const string& ToString() const; // or this?
char* ToString(); // What about this?
const ...
Hi,
I have a program and many of its classes have some operators and methods with the keyword const like the followings:
operator const char* () const;
operator char* ();
void Save(const char *name) const;
void Load(const char *name);
First: what does it mean const at the end of the method declaration?, is it the same like putting it...