dead-reckoning

Dealing with Latency in Networked Games

I'm thinking about making a networked game. I'm a little new to this, and have already run into a lot of issues trying to put together a good plan for dead reckoning and network latency, so I'd love to see some good literature on the topic. I'll describe the methods I've considered. Originally, I just sent the player's input to the se...

If I am here and heading towards there and I've covered this much ground, where am I?

I need help writing the following method: def get_new_location(current_location, target_location, distance_travelled): ... ... return new_location where all locations are (lat,long) I realize that there are different models for the earth (WGS-84, GRS-80, ...) which take into account the fact that the earth is an ellipsoid...

How to implement dead reckoning when turning is involved?

"Dead reckoning is the process of estimating one's current position based upon a previously determined position and advancing that position based upon known or estimated speeds over elapsed time, and course." (Wikipedia) I'm currently implementing a simple server that makes use of dead reckoning optimization, which minimizes the upd...

GeoTools - How to do Dead Reckoning and course calculations using GeoTools classes

I'm currently using the GeoTools toolkit to do calculations on marine vessel data, such as calculating the Great Circle distance between two lon/lat points. I have two other requirements that I need to satisfy, but I'm not sure where to look in GeoTools to find classes to do these kind of calculations. REQUIREMENT #1: Calculate a Dead R...