I really hate using STL containers because they make the debug version of my code run really slowly. What do other people use instead of STL that has reasonable performance for debug builds?
I'm a game programmer and this has been a problem on many of the projects I've worked on. It's pretty hard to get 60 fps when you use STL container...
I'm building my app in vc2008 and testing it on a network of machines.
Is there any way, other than installing Visual Studio 2008, to run a debug build of a C++ program on another machine? (i.e. that doesn't have vc2008 installed)
Installing the redist package only installs the release mode support DLL's for vc2008 programs. Currently ...
I am trying to maintain a program written 5 years ago in VC++ 6.0. It uses our 'common' libraries. The trouble I have is that it either links against the debug version of these libraries or the Release version, depending on whether I have the [Directories] for [library files] set to "common/debug" or "common/release" in [Tools]->[Options...
Hi,
I'm publishing a ClickOnce application with VS2008, but before every publish I have to switch to Release config manually. This is fine as far as I don't forget to switch. Is there a way to prevent deploying debug builds ? Is there some compiler directive like:
#if DEBUG
#if ClickOnce
#error You cannot publish a debug build
#endif
#...