I've come across some curious behavior with regard to garbage collection in .Net.
The following program will throw an OutOfMemoryException very quickly (after less than a second on a 32-bit, 2GB machine). The Foo finalizer is never called.
class Foo
{
Guid guid = Guid.NewGuid();
byte[] buffer = new byte[1000000];
static Ra...
I have an object, which I believe is held only by a WeakReference. I've traced its reference holders using SOS and SOSEX, and both confirm that this is the case (I'm not an SOS expert, so I could be wrong on this point).
The standard explanation of WeakReferences is that the GC ignores them when doing its sweeps. Nonetheless, my object ...
I'm developing a Rails 2.3, Ruby 1.9.1 webapplication that does quite a bunch of calculation before each request. For every request it has to calculate a graph with 300 nodes and ~1000 edges. The graph and all its nodes, edges and other objects are initialized for every request (~2000 objects) - actually they are cloned from an uncalcula...
If I have code with nested objects like this do I need to use the nested using statements to make sure that both the SQLCommand and the SQLConnection objects are disposed of properly like shown below or am I ok if the code that instantiates the SQLCommand is within the outer using statement.
using (var conn = new SqlConnection(sqlConnSt...
I'm building a large flash site (AS3) that uses huge FLVs as transition videos from section to section. The FLVs are 1280x800 and are being scaled to 1680x1050 (much of which is not displayed to users with smaller screens), and are around 5-8 seconds apiece. I'm encoding the videos using On2's hi-def codec, VP6-S, and playback is prett...
I have been pondering why it is recommended that we should not release managed resources inside finalize.
If you see the code example at http://msdn.microsoft.com/en-us/library/system.gc.suppressfinalize.aspx , and search for string "Dispose(bool disposing) executes in two distinct scenarios" and read that comment, you will understand w...
What is the lifetime of a variable in javascript, declared with "var".
I am sure, it is definitely not according to expectation.
<script>
function(){
var a;
var fun=function(){
// a is accessed and modified
}
}();
</script>
Here how and when does javascript garbage collect the variable a? Since 'a' is a part of ...
Quote from MSDN:
If Finalize or an override of Finalize throws an exception, the runtime ignores the exception, terminates that Finalize method, and continues the finalization process.
Yet if I have:
~Person()
{
throw new Exception("meh");
}
then it results in a runtime exception?
p.s. I know that this should never happen, however ...
If I have a static class with a static field such as:
private static myField = new myObject();
I then have a bunch of static methods that use myField.
Is myField re-instantiated for each method call? My guess is that it's instantiated the first time a method is called that uses it and it remains in memory until the GC clears it up?
...
I am using several Blend behaviors and triggers on a silverlight control. I am wondering if there is any mechanism for automatically detaching or ensuring that OnDetaching() is called for a behavior or trigger when the control is no longer being used (i.e. removed from the visual tree).
My problem is that there is a managed memory leak ...
I'm supporting some c code on Solaris, and I've seen something weird at least I think it is:
char new_login[64];
...
strcpy(new_login, (char *)login);
...
free(new_login);
My understanding is that since the variable is a local array the memory comes from the stack and does not need to be freed, and moreover since no malloc/calloc/real...
I am not sure how to approach this problem:
'Player' class mantains a list of Bullet* objects:
class Player
{
protected:
std::list< Bullet* > m_pBullet_list;
}
When the player fires a Bullet, it is added to this list. Also, inside the constructor of bullet, a reference of the same object is updated in CollisionMgr, where Collisio...
I know it is not possible to know when a GC occurs, but there are factors that will tell you how often/when it may occur. What factors are these? One is how many objects are created, etc.
...
I've written an app that spins a few threads each of which read several MB of memory. Each thread then connects to the Internet and uploads the data. this occurs thousands of times and each upload takes some time
I'm seeing a situation where (verified with windbg/sos and !dumpheap) that the Byte[] are not getting collected automatical...
I've been thinking if there's a way how to speed up freeing memory in .NET. I'm creating a game in .NET (only managed code) where no significant graphics is needed but still I would like to write it properly in order to not to lose performance for nothing.
For example is it useful to assign null value to objects that are not longer need...
OK here's the deal.
There are some people who put their lives in the hands of .NET's garbage collector and some who simply wont trust it.
I am one of those who partially trusts it, as long as it's not extremely performance critical (I know I know.. performance critical + .net not the favored combination), in which case I prefer to manua...
I am pretty proficient with C, and freeing memory in C is a must.
However, I'm starting my first C++ project, and I've heard some things about how you don't need to free memory, by using shared pointers and other things.
Where should I read about this? Is this a valuable replacement for proper delete C++ functionality? How does it work...
Hello,
I have written a managed class that wraps around an unmanaged C++ object, but I found that - when using it in C# - the GC kicks in early while I'm executing a method on the object. I have read up on garbage collection and how to prevent it from happening early. One way is to use a "using" statement to control when the object is d...
Hello,
As I know Dalvik VM does not support generational GC as default.
But, I found "WITH_OBJECT_HEADERS" compilation flag which could be related with generational GC from HeapInternal.h file.
typedef struct DvmHeapChunk {
#if WITH_OBJECT_HEADERS
u4 header;
const Object *parent;
const Object *parentOld;
const Object *m...
or, in other words:
Can an object referenced by a local
variable be reclaimed before the
variable goes out of scope (eg.
because the variable is assigned, but
then not used again), or is that
object guaranteed to be ineligible for
garbage collection until the variable
goes out of scope?
Let me explain:
void Case_1(...