I'm working on an iPhone app that will allow for peer-to-peer connections. From what I understand, I have the choice between using GKPeerPicker or the GKSession. I don't like the idea of using the PeerPicker because I want to show a custom interface, so I decided to go with GKSession, and hey, BONUS is that it also works over Wi-Fi, wher...
Hello,
I'm trying to get the GKTank example working with 2 iPhones. Both have bluetooth enabled. I start the app on both devices and tap the screen. The Peer Picker comes up and the devices find each other. If I select one device in the list it says "Waiting for {other iPhone}..." forever. On the {other iPhone} the waiting phone gets gra...
I've got a peer to peer iPhone game working pretty well. I've created a table to display available peers and I can connect (so far) up to four devices and play a full round of a game from start to finish:
But here's my problem...
I create a GKSession on one device with GKSessionModeClient and the other with GKSessionModeServer. The c...
I've got an app that throws out the GKSession and makes a new one under various conditions (connection timeout, session fails, etc.). I'm getting memory leaks, though, and it sometimes crashes after a few loops through the reconnect.
Here's my code:
- (void) netConnect:(id) sender {
NSLog(@"allocating GKSession");
currentSes...
Hi,
I'm Fabio and i'm here to find help with an issue about GameKit.
I'm writing a program that allow users to play online games. The program use "manual" GkSession (without GkPeerPicker 'cause I need 4 connection).
NSString *name=[[NSString alloc] initWithUTF8String:pData->m_sPlayerName];
if(pNetMgr->GetServerMode())
self.current...