I've written a simple SessionItem management class to handle all those pesky null checks and insert a default value if none exists. Here is my GetItem method:
public static T GetItem<T>(string key, Func<T> defaultValue)
{
if (HttpContext.Current.Session[key] == null)
{
HttpContext.Current.Session[key] = defaultValue.Inv...
Why are inline closures so rarely used in Actionscript? They are very powerful and I think quite readable. I hardly ever see anyone using them so maybe I'm just looking at the wrong code. Google uses them in their Google Maps API for Flash samples, but I think thats the only place I've seen them.
I favor them because you have access to ...
If I use inline functions, does the memory usage increase?
...
ISO C++ says that the inline definition of member function in C++ is the same as declaring it with inline. This means that the function will be defined in every compilation unit the member function is used. However, if the function call cannot be inlined for whatever reason, the function is to be instantiated "as usual". (http://msdn.mic...
Do "What's wrong with using inline functions" and "Can a recursive function be inline" apply to Delphi inline functions? Furthermore, does anyone know how recursive inline functions are handled in Delphi?
...
Is there a way I can inline the delegated task instead of separating it on another function?
Original Code:
private void ofdAttachment_FileOk(object sender, CancelEventArgs e)
{
System.Threading.ThreadPool.QueueUserWorkItem((o) => Attach());
}
void Attach() // I want to inline this function on FileO...
I have an inline member function defined under class MyClass
int MyClass::myInlineFunction();
This function is called from several places in my code.
There are two ways to call this function
Case 1: Using this every time the function is called.
mobj->myInlineFunction() ;
Case 2: Assign the result of this function to a variable a...
In C++ I can declare a method "inline" and the compiler is likely to inline it. As far as I understand there is no such keyword in Java.
Inlining is done if the JVM decides to do so? Can I influence this decision somehow?
...
I am not expecting a definite yes or no. Any knowledge you might have I will consider as an answer.
private String CalculateCharge(Nullable<Decimal> bill, Nullable<Decimal> rate)
{
return ((bill ?? 0.0m) * (rate ?? 0.0m)).ToString("C");
}
...
I am looking for a trick in newer dotnets where I can use inline functions that return a string value. Here's what I have:
var split = new[] { " " };
var words = SearchTextBox.Text.Trim().Split(
split,
StringSplitOptions.RemoveEmptyEntries);
var textQuery = /*inlinefunction that operates on words array and r...
As seen in this question:
http://stackoverflow.com/questions/231525/raising-c-events-with-an-extension-method-is-it-bad
I'm thinking of using this extension method to safely raise an event:
public static void SafeRaise(this EventHandler handler, object sender, EventArgs e)
{
if (handler != null)
handler(sender, e);
}
But ...
I hope I worded the title of my question appropriately.
In c# I can use lambdas (as delegates), or the older delegate syntax to do this:
Func<string> fnHello = () => "hello";
Console.WriteLine(fnHello());
Func<string> fnHello2 = delegate()
{
return "hello 2";
};
Console.WriteLine(fnHello2());
So why can't I "inline" the lambda o...
I have some technical question, I have repeating code in my work, and I want to get rid of it, so I know that in C++ it is not good idea to use macro, but instead I must use inline function, is it good idea to use this function as inline:
list<Data>::iterator foo(int data){
if(dataExists(data)){
list<Data>::iterator i;
for(i = d...
here is a small question about inline functions in c++.
At what stage of the compilation in C++ are the inline functions actually inlined at the call?
how does that basically work.
lets say if the compiler has decided that a particualr function has to be inline after the programmer has requested with an inline keyword in front of the ...
Consider this code
#include <iostream>
#include <cstdio>
using namespace std;
class Dummy {
public:
Dummy();
};
inline Dummy::Dummy() {
printf("Wow! :Dummy rocks\n");
}
int main() {
Dummy d;
}
All is good here!
Now I do this modification. I move the declaration of Dummy to "dummy.h".
class Dummy {
public:
Dummy()...
Hello,
i'm writting handler for OpenGL texture and i'm thinking about safety and performance. Which level of optimization should remove marked if statements?
struct Texture2D {
GLuint ID;
inline Texture2D(): ID(0) {};
inline explicit Texture2D(GLuint id): ID(id) {};
~Texture2D();
void GenTexture(bool regen = false...
Hello!
When I'm writing a simple (non-template) class, if the function implementation is provided "right in place", it's automatically treated as inline.
class A {
void InlinedFunction() { int a = 0; }
// ^^^^ the same as 'inline void InlinedFunction'
}
What about this rule when talking about template-based classes?
template <...