internal-class

How do you "override" an Internal Class in C#?

There's something I want to customize in the System.Web.Script.Services.ScriptHandlerFactory and other .NET stuff inside an internal class. Unfortunately, it's an internal class. What options do I have when trying to customize a method in this class? ...

Internal class and access to external members.

I always thought that internal class has access to all data in its external class but having code: template<class T> class Vector { template<class T> friend std::ostream& operator<<(std::ostream& out, const Vector<T>& obj); private: T** myData_; std::size_t myIndex_; std::size_t mySize_; public: Vector():myData_(nullptr), myInd...

Is it a bad programming practice to have "Public" members inside an "Internal" class?

Wouldn't it be more specific and appropriate if I only keep "protected", "internal" and "private" members (field, method, property, event) in a class which is declared as "internal"? I have seen this practice (having "public" members in an "internal" class) in various code so just wanted to know is it a bad practice or does it has some ...