Here a couple of examples in a pseudocode to show what I mean.
This produces the combinations (selections disregarding order without repetition) of 1,...,n taking 3 at a time.
Do[Print[i,j,k], {i,1...n-2}, {j,i+1...n-1}, {k,j+1...n}]
The loop works from left to right---for each i, the iterator j will go through its values and for ea...
is it possible to peek next element in a container which the iterator currently points to without changing the iterator?
For example in std::set,
int myArray[]= {1,2,3,4};
set <int> mySet(myArray, myArray+4);
set <int>::iterator iter = mySet.begin();
//peek the next element in set without changing iterator.
mySet.erase(iter); //erase...
Normally someone would just go and grab Boost's Function Output Iterator but I'm not allowed to use Boost at work. That said, I just want to use the copy function to traverse a collection, call a function on each item, take the output of that function, and finally push_back it onto another collection. I've written some code:
#include ...
<s:iterator var="parent" value="studentList">
<s:iterator var="child1" value="#parent.subjectList">
<s:property value="%{subjectName}" />:
<s:textfield id="subject" name="%parent.subject.id}" theme="simple" />
</s:iterator>
</s:iterator>
I have a jsp page with the above code. I have two lists i) studentList, ii)...
I have a std::set which is of type point
struct point
{
int x;
int y;
int z;
};
Suppose I want to perform three different operation on each variable in set i.e
Find the smallest number from x variables.
Get missing elements from y variables
using set difference.
Get product of all z variables.
At this point, should i use thr...
I've got my wires crossed somewhere (or I had not enough sleep). I need a two-way loop, and my current code is just plain ugly.
Problem: I am running along a linear datastructre using an index. I have an starting index, lets say 120. I want to run alternating into both directions.
Example:
120,121,119,122,118,123,117,...
I have a sto...
template<class Container>
void BlitSurface::ExtractFrames(Container & output, int frame_width, int frame_height,
int frames_per_row, int frames_per_column,
bool padding) const
{
SDL_Surface ** temp_surf = SDL_Ex_ExtractFrames(_surface, frame_width, fram...
template<typename OutputIterator>
void BlitSurface::ExtractFrames(OutputIterator it,
int frame_width, int frame_height,
int frames_per_row, int frames_per_column,
bool padding) const
{
SDL_Surface ** temp_surf = SDL_Ex_ExtractFrames(_surfa...
I am making an encrypt and decrypt program for my programming class, however I am a year ahead of the group so I thought I'd simplify things by using what I learned last year. I decided to use a Tree Map. What the program does is it takes in a file, reads the first line which contains the encrypt data of how the letters will be coded. It...
According to the documentation on ABCs, I should just have to add a next method to be able to subclass collections.Iterator. So, I'm using the following class:
class DummyClass(collections.Iterator):
def next(self):
return 1
However, I get an error when I try to instantiate it:
>>> x = DummyClass()
Traceback (most recent...
I have this member function in my Folder class:
string _recFullPath() {
list<Folder*> folders;
list<Folder*>::iterator it = folders.begin();
folders.push_front(this);
it = folders.begin();
while((*it)->hasParent()) {
folders.push_front((*it)->parent());
it = folders.begin();
}
folders.push_back(this);
for(it = folders.begin(...
I'm using a third party library that returns a raw Iterator, e.g.
Iterator<?> children = element.getChildElements();
I know the actual type, but I don't necessarily trust the third party lib to stick with it in the future. There are two (that I can think of) somewhat risky ways to traverse this:
@SuppressWarnings("unchecked")
Iterat...
I'm having a hard time finding the right LINQ syntax to use for the following iterator block:
class Program
{
class Operation
{
public IEnumerable<Operation> NextOperations { get; private set; }
}
class Item { }
static Item GetItem(Operation operation)
{
return new Item();
}
static IEnum...
I have a class Polygon on which I wish to implement two iterators: one to run through all elements (vertices and edges in alternating order) just ONCE, and another to run through them ad infinitum (cyclically).
From a for-each usage standpoint, my guess is that I am only going to be able to have one of the above be the default iterator ...
Quick question really:
I've seen in bits of code in the past where the code could call count() on a object that implements Iterator, for custom Iterator classes.
I've written a class that implements Iterator and works fine in a foreach loop, but I was just wondering if there was an extra class I had to extend or function I had to imple...
I'm having problems with this call:
m_baseMap.find(baseName)->second->AddVehicale(vehicaleToAdd);
There's a red line under m_baseMap, the error is : "the object has type qualifiers that are not compatible with the member function". The base map is defined as the following:
map <string, const Base*> m_baseMap;
How can I fix it?
...
I have an iterator with a __len__ method defined. Questions:
If you call list(y) and y has a __len__ method defined, then __len__ is called.
1) Why?
In my output, you will see that the len(list(y)) is 0 on the first try. If you look at the list output, you will see that on the first call, I receive an empty list, and on the seco...
I'm writing a class which has two ArrayList fields. One is for containing custom objects. The other is for containing custom collection objects (which may also have these fields):
private ArrayList<SomeClass> myObjList; // Just objects
private ArrayList<SomeCollectionClass> myCollectionList; // Collections of objects
...
Hello everybody!
Exscusme buy my English )))
I have this problem:
I must iterate items in STL list with posible editing items: remove, add, edit.
This is my approach:
void MoveOnNewPlace(Tree& parent, Tree& child)
{
Tree *temp=&parent;
while(temp->GetParent()!=temp && temp->GetItem().GetChar()=='(')
temp=temp->GetPar...
There have been a few questions regarding this issue before; my understanding is that calling std::vector::erase will only invalidate iterators which are at a position after the erased element. However, after erasing an element, is the iterator at that position still valid (provided, of course, that it doesn't point to end() after the e...