(Note: I have solved this problem, but it took long enough that I'm posting question/answer here.)
The Xcode build process "optimizes" my PNGs when building. This isn't usually a problem, but iTunesArtwork being processed in this way causes corrupts it so that iTunes not to be able to show it. How can I prevent this?
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hello all ,
I am just going to submit my iphone application .
But I just have a doubt .
when I test my application with adhoc certificate the application icon come nicely in the device homescreen .
but I haven't got it for desktop app store (i.e iTunes).
I have read that I have to submit another 512x512 icon for the desktop icon .
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I just found out about the Build and Archive option, and it looks very nice.
However, my application build with Build and Archive has a big question mark as its artwork in the Organizer window, instead of my nice iTunesArtwork file. I tried to have it in my project as PNG, JPG, with or without extension.
I probably missed something sim...